Shard of miracles
A puzzle game focused on restoring ancient artifacts.
Updated | 5 days ago |
Published | 28 days ago |
Status | Released |
Platforms | HTML5 |
Author | cathyyysong |
Made with | GameMaker |
A puzzle game focused on restoring ancient artifacts.
Updated | 5 days ago |
Published | 28 days ago |
Status | Released |
Platforms | HTML5 |
Author | cathyyysong |
Made with | GameMaker |
Comments
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yes it does
I actually didn't notice that there was a shovel.
The screen size seems to be really zoomed in which makes it difficult to navigate
1. Yes, the concept and the goal was clear. The npc is a creative way to distribute instructions. I also really liked the art style.
2. The shovel works well and I think it is a fun mechanic.
3. I think there were some problems with the screen size because the game was not on the screen fully. Otherwise, It is really well-made and a fun puzzle game. I liked that you put a transparent image to guide us with the puzzle.
This is an interesting game. You can add a detailed info video for people to know Sanxingdui deeper:
Version 2 questions:
1. I understood the instructions, they were clear.
2. The shovel size and speed is fine.
3. I think the dimensions of the game is too big. You should make it smaller so it fits within the screen and players don't have to scroll around looking for puzzle pieces. Also there's a problem where when i move pieces over another one it moves even though it was placed correctly. Other than that I like the artistic design of the game.
like the content and idea! ui looks nice
Is the difficulty of the puzzle appropriate?
It's an easy game, but it is a bit hard to control each piece. You can try to put all the pieces not on the puzzle, then the user can drag the piece on the puzzle
Is the interaction smooth when dragging and placing puzzle pieces?
not really
Is the information displayed about the artifact after completing the puzzle clear and engaging?
You can find a short video, or make reading to listening
make the screen size responsive